Here, the smooth, fairly boring stone of the long corridor is broken by two alcoves, each about six foot deep.
Sinse for some aesthetically pleasing reason of interior design (pluss plot suspense), you can't actually see into them, you'll have to brave the dreadful shaddows and fearful fearfulness of whatever dangers might lirk in these cosy litle nooks to find out what is within.
Perhaps such fabled horrors as the Sofa of reasonable comfort!
alternately, if the scary thoughts of pot plants and pleasant interior design are too much for you, you can wimp out and head up or down the corridor.
speaking of the corridor, there is a handy litle sign on one wall:
"this is the west corridor, okay?"
So, now the corridor has a name, ---- cool! of course the fact that you have no idea where you are, and that the sign may be lying completely anyway, really doesn't make knowing this is the west corridor all that useful, but well, --- knolidge is power, and maybe now your a litle more powerful.
So, in your pleased contemplation of your newly found powerful status and your acquisition of the important skill "sense of direction"
Make choices:
onwards and upwards, well up the west corridor anyway.
screw your courage up to try the right alcove.
gurd your loins to hazard the left alcove.
The horrible dungeons of dreadful doom.copywrite2011 by Dark.